FreeSkills
Pixel art: palettes, dithering and sprite animation
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- Claude Code
- Codex
- Cursor
- and 3 more
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Use this resource to unwrap and texture a 3D model with PBR materials
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Free
In a terminal, from the folder you want:
npx --yes palatekit@latest install uv-mapping-pbr-texturingWith no option, the skill goes to ~/.agents/skills/; add --agent claude-code (or codex, cursor…) to target an agent.
First time: connect the CLI with
npx --yes palatekit@latest loginThe agent proposes a UV unwrapping method (automatic or manual, seam placement), organizes texture painting and describes PBR maps (colour, roughness, normals). You get a texturing strategy consistent with your model.
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Updated November 2, 2026
You say
“Unwrap the UVs of this helmet, place the seams in hidden areas and prepare the PBR maps.”

Skill published by monumentalsystems under the MIT license, delivered in its original version.
Listed unmodified
« texturing » (monumentalsystems, MIT) livré dans sa version d'origine : fiche en français et en anglais par PalateKit.
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